Where is feral charge




















Overall I haven't had much use for this talent. The range restriction is a real pain, since most of the time I want to use it I'm too close, forcing me to back up in order to charge and potentially drawing more mobs in the process.

This ability would be infinitely more useful without the dead spot. As it is, I personally don't think its worth the 1 talent point. If you're feral specc'd as I am there are better places to spend your talent points. And if you aren't feral specc'd, it's definitely not worth spending 11 talent ponits to get this.

Basically it roots them in place for a few moments and interrupts any spell being cast. This ability is in fact very useful for chasing down runners and as a quick interrupt for pesky spellcasters who are raining down spells from a distance. I use this ability quite a bit now that I understand how it works and I have a better feel for the distance I need to use it.

If you go feral and especially if you plan to bear form a lot, drop a talent point here. It's actually a pretty useful talent once you get the hang of it. Comment by Thottbot Druids can Zooom too? Hooray for our furry friends! Comment by Thottbot Can someone please tell me how i can get this spell Comment by Thottbot note the immoblize time durance, this move actually allow you to immoblize them, shiftout and then cast entangled root on an enemy. Comment by Thottbot whit this spell druid could charge stupid hunter runners YAY!

THEY dont get a chance to get away. Comment by Thottbot Well technicaly u have to be in combat mode.. Comment by Thottbot Does Feral Charge happen everytime that you attack an enemy? Comment by Thottbot To sum it up this is a great skill, a great talent very low on the feral tree. Costs 5 rage to use, has a 15 second cooldown and you need to be in a range of yards away from your target to use it. What happens is that you move very fast to your target, immoblize them for 4 seconds meaning they cant move , and interrupts any spell casting and prevents that school of magic being cast for 4 seconds.

Yes I tested this with a friend and it is correct There are multiple tricks with this ability; Against shadow priests, when you need to heal, charge them when they are casting mind blast or mind flay, shift out of bear form and use regrowth, they won't be able to use silence or fear because they are shadow spells.

Against rogues and warriors, use feral charge, move out of their melee range as you shift out of bear, and cast entangling roots before the feral charge effect wears off. Now you are free to heal or use some balance spells, or even go into cat form and wait 6 seconds to go out of combat and stealth. When escaping from 2 or more enemies, you can charge the person that is the farthest behind, and quickly go into travel form and run the opposite direction as you were running in the first place, this way you avoid whoever is getting close to you with sprint or something similiar.

Mages usually blink when charged, and this can be used to your advantage. Charge, let them blink, shift into travel form and run the opposite direction of the one they blinked. This can be used to get away from the mages spells to heal a little, or just to escape.

Remember, Furor is a must if you have Feral Charge! Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. Buff Feral Charge Immobilized. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Simply browse for your screenshot using the form below. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.

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Feral Charge 5 Rage. Trigger Spell Immobilized.



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