Of course there are some other good monster for healing, but I consider above three the best. To be honest, any monster with high Wisdom and a healing skillset will do. Some like healer with Last Word trait, like Ruin. You obviously want a healing skillset for your healer, I recommend Cure-All for the slimes and Crusader for Zoma as it has some good Zap spells. Spells in Cure-all target your whole party, which is good. For one-target healing spells and resurrecting Kazing use Healer, which you can get from Healslimes on Xeroph.
Or you can try getting Uber Healer for all both in one skillset. Second most important thing is to cover weaknesses, like confusion, sleep, and elemental damage.
Zoma is vulnerable to Zap, so we need protection from Zap. Fortunately Cleric grants Zap Guard. De Buffs are scattered among many skillsets, and only Uber Helpful has them all in one skillset but is hard to get.
If you have any particular buff s in mind, let me know and I will give you skillset which has them. Hope it helps! WOW, I wasn't expecting such a detailed response! Thank you for taking the time to write out all of that! I'm actually in post-game now--I just yesterday finished the quiz thing, so I have Malroth already though I'm not sure what I should do with him , and I finished the tournament thing But Solitaire kicked my tail. An Alabast Dragon sounds and looks really cool!
Is there possibly a way I can get one using my Black Dragon? I know it's a dead end, but can it at least be used in some kind of generic synthesis? That Mortamor looks really sweet too! I guess I could use my Dark Slime Knight to eventually get to him? As for skillsets, my Black Dragon has Champion Can't remember why I gave him that one.
They're probably pretty terrible skills I was never good with figuring out what skill sets to give my monsters. XD; But I guess it'll have to do. If one of the monsters mastered a skill set, a more advanced skill set may become available. The entire philosophy of the training is based on figuring it out on your own, with very little in-game hints given to the hero. This can be frustrating at first, as the difficulty may ramp up with no reason, but the game has expected the monsters to have progressed to a certain point, not just in rank, but in skills.
Failure to keep pace in both areas can result in a frustrating experience. A good strategy would be to level it enough that it can master a skill set, or at least give its offspring enough points in that skill to be able to master it in its lifespan. Once the monster has reached that perfect form, then leveling to max out the final stats would be the only true need to grind. As in other Dragon Quest titles, the metal family will help a lot with this final obstacle.
The islands are about as varied as they could be, from swampy jungles to arid deserts, and everything in-between. Different monsters roam the lands freely for the scouts to engage or avoid. All the visuals are bright and colorful, the monsters befitting their surroundings. Nothing feels out of place, except for how such a varied collection of landscapes could emerge so close together.
There is no snow area, however. The transitions from day to night are also well done with the lighting changing as the dusk or dawn draws near. The day is much longer than the night, but certain monsters only appear in the dark hours. Not to worry, if a specific time period is needed, simply rest until the beginning of the desired cycle. The Nintendo DS touts a touchscreen, and Joker makes good use of it.
The menus are large and easy to navigate. The data for the monsters is easy to find, and the menu designs in general are well spaced; nothing feels cramped within the two screens. If one had to find something to complain about, it would be the complete lack of a back icon. The only way to leave a menu is to press the B button.
For a game using the stylus for all menu controls, this seems awkward. The only way to move the hero around is the D-pad. After all the complaining heard lately about having to use the stylus for movement in other games, Joker shows why it should be the preferred method after all.
The D-pad is inadequate for navigating a 3D world. Once you have the monster you like you can fuse in the skills you want it to have by using the Phoenix Sceptre. It'll take some work, but the faws have all the information you need to make your personal favorite monster.
User Info: triforcel. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Answered Wifi Monster Help? Answered Who is a good healing monster? Answered Is the wildcard the monster in the DQM commercial?
Bubble slime. Wild boarfish. Mischievous mole. Shell slime. Dancing flame. Stump chump. Argon lizard. See urchin.
Spiked hare. Fencing fox. Muddy hand. Drake slime. Khalamari kid. King kelp. Lump wizard. Mummy boy. Snail slime. Wax murderer. Wild slime. Green dragon. Great sabrecub. Pan piper. Jumping jackal. Dessert demon. Dancing devil. Phantom fencer. Slime knight.
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