He can get double turns with thoose you can go for Complete Confusion for a good chance of it, if you do hit your first time around, Complete Confusion will last 4 turns this time. Moves like Complete Confusion and Deep Sleep should only be used two or three times per battle.
The best time to hit Complete Confusion is always when you get a double turn, since even if you miss you will still have another turn to try it out. Scuzzy can be the best Earth Tank if you get the randoms right and still keep great physical attack aswell, while his skills arent the best, so if you dont hit the right randoms, tongutail is your best bet for PA on VI.
You can use sprint one turn before you can defeat your foe, if you are slower than his miscrit use it, then you get a free hit, after you defeat his miscrit on that turn, if your miscrit is now faster than his second one you will have another strike at him. You will start your battle with Unbreakable and keep on using it untill you need to heal after such you can go for the offensive with a pretty large advantage over your opponent and not to forget to use Diminish on the strongest tanks this can be even easier achieved if you equip him with 2 ED relics.
You will start every battle with Sleep and go for two Tickles, after you do defeat his current miscrit and on every next fight he is in you will use 1 to 2 tickles depending on how strong your foes miscrits are and finishing with Strike. You will start your battle with Sleep followed by two unbreakables and keep on going until you can heal all at once, after you do you can either repeat it to make him even more relentless or pass to the attack with Reeling Winds.
Pollifog is yet another miscrit with Deep Sleep as his best move, skills can be compared to the mighty mun kee and he can be a great miscrit if you get a good set of randoms. He can get double turns easily and you should strike for that to start your battle with Deep Sleep for a great chance to hit, if you hit the first one, you will have 4 turns instead of 3 as you will go for 3 Sludges and finish the battle easily with that advantage. You can also go for Tickle for the ocasional PA attacker, so that his attack and your defenses are more evenly matched, not to forget to finish every battle with Gale, since once enchanted it wont miss.
The best time to hit Deep Sleep is always when you get a double turn, since even if you miss you will still have another turn to try it out. Skustunk is the best choice when it comes to EA strikers and he have elite PD as well, being even better than monk munks and skills can be great if used right. Ligthning element is effective against Wind miscrits and their weakness is Earth.
Lightning VI miscrits are known for their potential on speed and offensive attack! Scintillion is the best Lighting miscrit there is as EA Snipers go, he have max speed and strong EA, not to mention he can easily be better than miscrits like Zaptor or Electryo. You will start with double turns and go directly for two Summons for EA bonus, after you do you will start fightining back with Voltage, for every next fight you enter you will use one Summons and then go for the offensive with always stronger EA than before.
Not to forget to finish every fight you can with Thump for the ocasional healing and to use Scoarched Earth against earth miscrits, you will heal 10 Hp and get your advantage back to strike on your opponent earth miscrit. Ekidna is your Best Lightning Miscrit when it comes to PA snipers with some EA to back him up, he can be quite the good miscrit if you use him right with double turns and he not only can play on both sides but his skills can do the same as well.
You will start your battle with Confuse and while he is under confuse you can switch to his weakness for a critical hit or two if you were slower and switched for a quicker one recommended or simply use Bash to deal the damage. Toro have great defensive skills you can use this chance to boost his defenses even further with unbreakable, heal and keep on doing it untill your defenses are so high you can probably take 3 or 4 miscrits down before he does faint.
He have Unbreakable but you cant forget he also have Hyper Power so that he can easily go for any of them or mix both as i will show you below. You will start with Confuse and when you hit you will go for 2 Hyper Power, after you do and confuse is over, you will go for Unbreakable and do it as many times as you can, after that you will heal with magical potion and start attacking with Shatter for normal miscrits and Lightning Bolt for wind miscrits.
These combos can be done if your the second one to make your move on a battle, enabling you to do a quick switch and still attack first.
Another strategy is letting your slow miscrit faint, for your second miscrit his weakness to be allowed to attack twice in a row. For more information about this system refer to another of my guide. Speed a new approach to arena strategies. This combination is to track fire miscrits and overpower them with your water miscrit speed.
Any nature miscrit from the list works here, since best nature miscrits are lacking speed, get them first on the team, and second water with boosted speed to deal alot of damage on quicker fire miscrits. This combination you will use your slow water miscrit and combine him with a quick fire miscrit to snipe any nature miscrit and deal him a critical hit.
If your miscrit have good ED all the better, you can reduce the damage you get from him and strike with more damage than the one you just recieved. This combination you will use your slow fire miscrit and combine him with a quick nature miscrit to snipe any water miscrit and deal him a critical hit.
This combinations require a slow earth miscrit, when you get attacked first, you can switch to a lightning miscrit to get a free hit to deal him a critical hit, if you let your earth miscrit faint and lightning is next you will get 2 turns and possibly deal alot of damage.
If your earth miscrit have good ED all the better, you can reduce the damage you get from wind and strike with more damage than the one you just recieved. Here if you have a slow wind miscrit he can be paired with a quick earth miscrit like azteko to deal with lightning miscrits. In this combo if you get attacked first by a earth miscrit you can switch to a quick wind miscrit and deal a critical blow on him, if you let your lightning miscrit faint, your wind miscrit will be able to deal 2 hits in a row for devastating effects.
This miscrits are special, they block attack with low damage and can return back with a stronger blow, thoose are miscrits you should consider having on your team, since they can be really usefull, there are two types for miscrit hitters.
You should always have a balanced team, you should always try to have PA and EA miscrits on your team, and such the same goes for having miscrits with good ED and good PD, speed is important too but not as important as this, with relics and traits comming wont be easy to have only PA or EA and still be that effective, you might end up against a foe that trained all his miscrits to full ED, if that happens while you are using a full EA team, he will have the advantage over you and the same goes for PA, try to be moderate on your miscrits.
Good formations goes around getting miscrits by the order of weakness, so that if some miscrit outruns yours in weakness, you have his weakness right there to rescue you, for this you should always try formations like:. Slow, Quick, Slow, Quick When slow speed, the lower the speed the better This formation allows you to use a slow PA miscrit to deal great damage, and if the need arrives you can switch to your quick EA miscrits get a free turn and deal a critical on your foe, on this example you can do it twice using this formation, beeing slow miscrits with PA and quick miscrits with EA to deal criticals.
Slow, Quick, Quick, Slow This teams leaves his last miscrit vulnerable for your foe first hit, but this miscrit can deal with that kind of damage. First part of the team works as you saw on the combination above, but this one blocks your foe from doing turns on your right after you do it to them, even though they can deal a free turn on your last miscrit, with good strategy it wont change the outcome.
Quick Miscrits ONLY Sometimes all you need is a full quick team, leaving the speed system almost aside, you wont have or deal double turns easily here, same goes for your foe, uses less thinking and relies more on miscrit moves alone. This combinations use all 3 related elements, so you will always have a miscrit to counter his miscrit if both use similar types, having only 2 of the 3 can leave you wide open for a counter that you cant counter back, giving your foe the advantage he needed.
Since you get the 3 together there is a spot left, on that spot you can explore a miscrit from the other elements. On this combination, if someone outruns your fire miscrit you can switch to nature and do the same. Doing so you will be dealing him a critical he cant possibly defend against or you can let your miscrit faint for the possibility of double turns, with double turns on his weakness its easy to strike a victory.
This combination, even if you get outspeed by a nature miscrit, you can switch to Quick Fire miscrit to deal a critical blow, be warned of if your foe have a quicker water miscrit he can outrun you too, for this combination to work at its best, you need to equip a speed relic on fire miscrit! On this combination nature can be either of the top 3, if your foe feels pressured he will try to change to fire, if he didnt started with one, either way it works fine if he does, its again your turn so you can switch to Liquifien to deal him great damage, you can also let your miscrit faint for a chance at double turns to deal massive damage he cant defend himself against.
This combination uses slow earth miscrit to deal max PA damage to your foe, while if you get in trouble you can just switch to a quicker Lightning miscrit and deal a free hit. This combination uses slow wind miscrit like Bloverine followed by a quartex.
This allows you to change to Quartex to protect your Bloverine from lightning miscrits. Lightning miscrit can either be slow or quick, if he is slow i would suggest your last one to be quick, if its quick, your last can be either for EA and speed or slow with PA, beeing here the best combinations toro or Ekidna. Toro here can block earth easily with his great potential for ED, then you can switch for Wind and deal a much more effective strike with your Skustunk.
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