When the battle ends, they get back up with a small amount of HP and restored shielding. However, storyline events may or may not claim the lives of your boon companions at certain times To say more would be a spoiler. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
User Info: lastfedaykin. The most noticeable exception to this rule is poor Kelly Chambers who ranks first as the character with the most death possibilities: 5 different possible deaths for her, 4 avoidable without too many conditions, one presumed. On the other side, Liara, though present as squadmate in 2 games out of the 3, can only die once, and in a generic instance where every squadmate can die.
Logically, characters who just arrived for ME3, such as Javik, James and Steve, can die only on 1 occurence as well. Among the other squadmates, ME2 squadmates except Garrus and Tali who are also squadmates in ME3 can all die during the suicide mission and those with some content can also die in ME3 in their most related mission technically Jack does not die during the mission but if the mission is not completed but you see what I mean.
Samara has one more option than the others with the possibility for Shepard to choose Morinth over her. Tali can commit suicide if Shepard sacrifices the Quarians but seriously, who could do that?? After the infamous Virmire choice between them and their injury at the hand of Eva Core at the beginning of the game, they both endure quite much! Tags: ashley williams , garrus , kaidan alenko , liara , mass effect , mordin , shepard , wrex.
I may have missed some. If you know of a possibility not listed here, please let me know. Of course, lots of spoilers below! Exceptions to this include grenades and other restrictions that may apply because of a particular squadmate's species e. Tali can't wear non-quarian armor and class e. Ashley can't equip omni-tools or biotic amps.
Even if you don't plan to use a particular squadmate, it's still a good idea to update the quality of that squadmate's gear periodically, in all categories of equipment: Biotic amps , Omni-tools , armor , weapons, and the various upgrades.
When it comes to squadmate equipment, keep in mind that while squadmates don't do as much weapon damage as Shepard, squadmates are still powerful and can save Shepard's life on the battlefield; they are also able to continue fighting in situations where Shepard has been knocked down or otherwise hampered.
There should be no stigma attached, for example, to giving Ashley a better assault rifle than Shepard, especially if Shepard is untrained in Assault Rifles.
At almost any time during the game when out of combat, Shepard can change any squadmate's equipment at their respective locker in the Cargo Bay of the SSV Normandy SR During missions and even in the midst of combat, it's possible to change a squadmate's equipment from the main menu, but only for squadmates currently in the party.
One of the biggest changes from Mass Effect to Mass Effect 2 is the size of the squad to select from: it effectively doubles from 6 to 12 if all DLCs installed, otherwise it is This allows more options, but unlike in Mass Effect, some squadmates will be required on certain missions.
The D-pad is still used but the controls are more simplified. PC: The defaults are Q and E for left squadmate and right squadmate, respectively. If not targeting an enemy, the chosen squadmate will go to the direction specified by the targeting reticle. If an enemy is highlighted, the chosen squadmate will attack the target. In Mass Effect 2 downed squadmates can be manually revived by deploying medi-gel via the Unity power available by default. The talent system from Mass Effect underwent a massive overhaul for Mass Effect 2, most obviously with the game no longer referring to abilities as "talents" instead using the term "powers.
The level cap has also been reduced to 30, meaning that there are fewer points to spend on upgrading powers. Squadmate powers generally recharge slower and do less damage than Shepard's versions of the same powers. If Shepard specifically orders a squadmate to use a power, for targeting purposes the game treats the power as if it is "proxied" through Shepard, i.
Shepard was the source of the power. Thus, if Shepard doesn't have clear line of sight to the target at the time of casting a squadmate power, the power will either miss and hit intervening cover, or it will fail to execute entirely. However, if squadmates use powers automatically, they aren't proxied through Shepard, so there can be definite advantages to turning on automatic Squad Power Usage.
Also, the vast majority of squadmate powers don't launch actual projectiles with a travel time like many of Shepard's versions of the same powers, but instead land instantly. Like the power system, the weapon and armor system underwent a massive overhaul from Mass Effect to Mass Effect 2. All squad members generally use the same weapons, which can be upgraded through the Research system.
The researched weapon upgrades will apply to both Shepard and the squad, so there is no need to go over stats like in Mass Effect. Again, keep in mind that squadmate weapons do a reduced amount of damage to enemies. In terms of recoil, however, squadmates have a huge advantage over Shepard, as squadmates don't suffer from it at all. Still, even if there are no survivors from the Suicide Mission, players will still control Shepard in Mass Effect 3.
That means Mass Effect 2 's worst possible ending isn't technically canon, but is instead an alternate timeline that players accidentally stumble upon or purposefully bring about if they're curious to see what would happen if tragedy strikes and everyone dies.
By Danny Paez Published Apr 29, Share Share Tweet Email 0.
0コメント